Essays about: "game platforms"

Showing result 1 - 5 of 75 essays containing the words game platforms.

  1. 1. Comparing the impact of using different platforms to test embedded systems: a case study

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Asiya Ismail Mohammad; Kamila Yosofi; [2023-09-27]
    Keywords : Embedded systems; Hardware devices; Virtualization; Emulator; Debugging embedded systems; Error signals; Test reports; Log Messages;

    Abstract : Embedded systems testing is a vital step in the development and production of embedded devices. This process can assure developers that the embedded device performs as expected and there will be no harm brought to the user. Debugging embedded firmware is a very tricky and complicated process that engineers will undergo during development. READ MORE

  2. 2. How Award-winning Games Captivate their Audiences – A Thematic Analysis of Hades Reviews across Multiple Platforms

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Martin Ahl; Ida Dahl; Anna NIlsson; Hedy Pettersson; Linnea Wahlgren; Carl-Magnus Wall; [2023-03-03]
    Keywords : Game Experience; Player Experience; Video Games; Game Development; Game Design; Hades;

    Abstract : Stories are as old as humans themselves and have always been a key part of what makes humans human. One of the newest forms of storytelling can be found within games. This thesis conducted a thematic analysis on reviews of the successful game Hades, investigating why it captivated its audience. READ MORE

  3. 3. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  4. 4. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Keywords : Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Abstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE

  5. 5. CLONING IN THE VIDEO GAME INDUSTRY : A literature review

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Changsong Mao; [2023]
    Keywords : game clone; game cloning; game plagiarism; game copyright; game imitation;

    Abstract : Video game cloning is controversial within the industry, both because copyright laws do not protect game mechanics, and because people’s judgements about game cloning are unclear. Therefore, this study aims to examine the current literature related to game cloning and summarise the impact of cloning on the game industry, as well as the challenges faced by developers. READ MORE