Essays about: "game server"
Showing result 1 - 5 of 44 essays containing the words game server.
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1. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. READ MORE
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2. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. READ MORE
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3. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. READ MORE
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4. A Game-theoretical Framework for Byzantine-Robust Federated Learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The distributed nature of Federated Learning (FL) creates security-related vulnerabilities including training-time attacks. Recently, it has been shown that well-known Byzantine-resilient aggregation schemes are indeed vulnerable to an informed adversary who has access to the aggregation scheme and updates sent by clients. READ MORE
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5. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE