Essays about: "games as a service"
Showing result 1 - 5 of 31 essays containing the words games as a service.
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1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE
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2. If You Like It, Then You Should Equip a Ring on It : A qualitative study regarding marriages within Final Fantasy XIV
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This research study looks at the online game Final Fantasy XIV and the players who have participated in the Ceremony of Eternal Bonding, to gain further understanding behind motives for partaking in an online matrimonial service with another player. This study can be relevant for researchers looking into how players interact with events meant to generate intimacy between players. READ MORE
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3. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. READ MORE
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4. Investigating Users' Quality of Experience in Mobile Cloud Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE
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5. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
University essay from Umeå universitet/Institutionen för informatikAbstract : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. READ MORE