Essays about: "games"

Showing result 1 - 5 of 832 essays containing the word games.

  1. 1. Real-Time Vehicle Trails in Deformable Terrain

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Alexander Frisk; [2017]
    Keywords : ;

    Abstract : One way to make racing games more realistic is to have the vehicles in the game deform the terrain and leave permanent trails when driving them. This master thesis presents algorithms and theories about generating those trails behind the vehicles in real-time applications. READ MORE

  2. 2. Classification by Decomposition : A Partitioning of the Space of 2X2 Symmetric Games

    University essay from Linköpings universitet/Matematisk statistikLinköpings universitet/Tekniska fakulteten; Linköpings universitet/Matematisk statistikLinköpings universitet/Tekniska fakulteten

    Author : Mikael Böörs; Tobias Wängberg; [2017]
    Keywords : Game theory; Classification; 2x2 Games; Symmetric Games; Decomposition; Partition; Number of Games; Spelteori; Klassificering; 2x2-spel; Symmetriska spel; Dekomposition; Partitionering; Antal spel;

    Abstract : Game theory is the study of strategic interaction between rational agents. The need for understanding interaction arises in many different fields, such as: economics, psychology, philosophy, computer science and biology. The purpose of game theory is to analyse the outcomes and strategies of these interactions, in mathematical models called games. READ MORE

  3. 3. Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier; Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Daniel Hildesson; Filip Hintze; [2017]
    Keywords : ;

    Abstract : With the recent rise of virtual reality (VR) and head-mounted displays (HMDs), an increasing number of developers have started developing for this relatively new way of displaying content to the user. It is common to experience severe discomfort and symptoms much like Motion Sickness (MS) when using input methods that control the player’s position in the virtual world. READ MORE

  4. 4. Human-like decision making for bots inmobile gaming : A case study in developing believable artificial intelligence for mobile games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Viktor Lundström; [2017]
    Keywords : ;

    Abstract : An AI framework for game AI of bots has been developed together with the company Level Eight for their upcoming game PROTOSTRIKE. The primary goal of the thesis is to implement a decision maker in the framework that exhibits human-like behaviours. READ MORE

  5. 5. From Huizinga to Frasca : The Emergence and Establishment of Games as a Field of Study

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Tom von Sydow; [2017]
    Keywords : ;

    Abstract : Video games, having become a mass market and part of popular culture, has in the last few decades gained increasingly more attention from the academic community. Within the arts, it was not until Johan Huizinga’s Homo Ludens, released in 1938, that games were first considered as anything more than childish pastime and even then, it would take decades before game studies, from a non-mathematical perspective, emerged as a subject. READ MORE