Essays about: "games"

Showing result 1 - 5 of 772 essays containing the word games.

  1. 1. Design and Evaluation of Aceelerometer Based Mobile Authentication Techniques

    University essay from Linköpings universitet/Datorteknik

    Author : Priyanka Bhide; [2017]
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    Abstract : Smartphones’ usages are growing rapidly. Smart phone usages are not limited to the receiving/calling or SMSing anymore. People use smartphone for online shopping, searching various information in the web, bank transactions, games, different applications for different usages etc. Anything is possible by just having a smartphone and the internet. READ MORE

  2. 2. Dynamic In-game Advertising : Not loved but Certainly Tolerated

    University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Author : Ludvig Hansson; [2017]
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    Abstract : Advertising in games is becoming more and more common, as such ways of improving in-game ads are being thought up. One such way is through dynamic in-game advertising which unlike its static counterpart can change to suit different contexts and demographics. READ MORE

  3. 3. Deadly Banquet Creating believable non-player characters

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Keywords : ;

    Abstract : NPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating believable NPCs. With the graphics available today already being very realistic, upgrading the AI (artificial intelligence) controlling the NPCs could be one way of creating a game that differs from the rest. READ MORE

  4. 4. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Mikael Sewerin; [2016-09-07]
    Keywords : engelska; Fallout 3; Anthony Giddens; Sociology; Social anthropology; Role-playing games; Enjoyability; Addiction; Escapism; Popular culture; Critical cultural studies;

    Abstract : In this essay, the overt ideological message and the internal system for structuringgameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspectivedeveloped by sociologist Anthony Giddens. The analysis concludes that the enjoyability ofdigital RPGs derives in part from the way their gameplay provides escapism from modernsociety’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE

  5. 5. Crunch time: the Causes and Effects of Overtime in the Games Industry

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Henrik Helén Edholm; Mikaela Lidström; [2016-06-27]
    Keywords : ;

    Abstract : The games industry is notorious for its intensework ethics with uncompensated overtime and weekends at theoffice, also known as crunch. By studying postmortems andconducting interviews with employees in the industry we explorethe crunch phenomenon. READ MORE