Essays about: "gaming sweden"

Showing result 1 - 5 of 34 essays containing the words gaming sweden.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Author : Lilian Schleret; [2024]
    Keywords : Gamification; Malmberget; Geometallurgy; Synthetic model;

    Abstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE

  2. 2. Designing for All Gamers

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Ida Amneryd; Anwar Aldafae; [2023]
    Keywords : accessibility; indie game industry; accessibility guidelines; accessibility resources;

    Abstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE

  3. 3. An exploratory study of the Swedish gaming industry's global value chain : With a focus on the regional game hub in Skövde

    University essay from Högskolan i Skövde/Institutionen för handel och företagande

    Author : Markus Enander; Ida-Maja Dernestam; [2022]
    Keywords : Game industry; gaming industry; industrial cluster; global value chain; GVC; Spelindustri; industrikluster; industridistrikt; globala värdekedjor; GVC;

    Abstract : The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the successes there is a lack of research on the matter. READ MORE

  4. 4. Games and the future of our medium : A manifesto of proposed change

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Christopher Robin Liljenström; [2021]
    Keywords : Manifesto; Games Industry; Gaming; AAA; Indie game; Power-disparity; Development; Growth;

    Abstract : From fears of issues with potential problematic consequences in the gaming industry stemming from a perceived power-disparity between the industry’s two defined“categories” (AAA and Independent), a study was made to investigate. This qualitative study was made to investigate whether or not certain perceived issues in the industry exist, and whether or not they are problematic (and in what way, if any). READ MORE

  5. 5. The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Stella Nanfuka Tebeweka; [2021]
    Keywords : Digital games; Digital games in learning; Early childhood learning; English in Sweden; English language learning; English vocabulary; Gamification; Gaming and language; Vocabulary acquisition; Vocabulary development;

    Abstract : In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. READ MORE