Essays about: "heroic character"
Showing result 1 - 5 of 8 essays containing the words heroic character.
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1. Visual Design of the Villainous and the Heroic : A Video Game Content Analysis
University essay from Södertörns högskola/MedieteknikAbstract : This study conducts a video game character content analysis to examine villains and heroes in video games by visual design, specifically how the visual design differs from one another between the alignments. Samples were collected by browsing a list of top rated video games, sorted by year, at least one villain and hero were chosen from a number of games until a sample of (N=100) was reached. READ MORE
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2. The Hero’s Journey in J.R.R. Tolkien’s The Hobbit, or, There and Back Again : Using Joseph Campbell’s Narrative Structure for an Analysis of Mythopoeic Fiction
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : This essay investigates the applicability of Joseph Campbell’s notion of the Hero’s Journey from his theoretical work The Hero with a Thousand Faces on J.R.R. Tolkien’s The Hobbit, or, There and Back Again. READ MORE
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3. Master Chief: True Hero of the War on Terror? How Antiquity's Heroic Character and the Contemporary War on Terror are Apparent in William C. Dietz's "Halo: The Flood"
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : "Halo: The Flood" by William C. Dietz is a novel comprehensively based on a video-game series, which despite its success has attracted only minor attention from scholars during the last decade. In this essay, focus lies on the dual nature of the main character Master Chief. READ MORE
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4. Sustainability or climate change? An ecocritical analysis of Ian McEwan’s Solar :
University essay from Högskolan i Jönköping/Högskolan för lärande och kommunikationAbstract : This essay is an ecocritical literary analysis of the novel Solar. The aim is to investigate the effect on the reader of the main characters, place, symbols and satire with focus on climate change and sustainability. READ MORE
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5. How Male Gamers Perceive Games with Non-sexualized Female Protagonists : Swedish Males Aged 18 and Above
University essay from Institutionen för speldesign, teknik och lärandeAbstract : Some game publishers and developers do not think that games with non-sexualized female protagonists are worth making because they would not sell. With close to a half of gamers being female (47%) it is a bit puzzling that they are not catered to. READ MORE