Essays about: "impact of computer in education"

Showing result 1 - 5 of 15 essays containing the words impact of computer in education.

  1. 1. Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elissa Arias Sosa; Marco Godow; [2023]
    Keywords : ;

    Abstract : The study explores the field of technology-enhanced learning, providing insights into the evolving educational landscape and the impact of Large Language Models (LLMs), such as ChatGPT, in comparison to established educational tools like search engines. This paper specifically compares two different tools, ChatGPT and Google, in aiding students to solve programming exercises within their education and their impact on students’ learning. READ MORE

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 3. Unleashing the Awareness of Sustainable Human-Computer Interaction (HCI) Among Youth: : Bridging the Knowledge Gap and EmpoweringFuture Sustainable Designers

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Mariam Basyouny; Aleksandra Männik; [2023]
    Keywords : Sustainable HCI; Sustainable Interaction Design; Digital Technology; Digital Carbon Footprint; Digital Sustainability; Eco-feedback Technology; Young Designers; Digital Design.;

    Abstract : This research paper aims to explore the knowledge gap among young designers in relation to sustainable human-computer interaction (HCI), focusing on Interaction Design, and investigating the necessary resources for designing sustainable HCI. Lack of knowledge among young designers regarding sustainable practices in digital design contributes to the overconsumption of energy, and increased carbon emissions, highlighting the need to raise awareness and bridge the knowledge gap in Sustainable Human-Computer Interaction (HCI) design among youth. READ MORE

  4. 4. Using an Online Learning Tool to Increase Digital Literacy in Rural Areas of Mozambique : A Minor Field Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Annika Fredin; Milton Ndiaye; [2023]
    Keywords : ;

    Abstract : This thesis examines the possibility of increasing digital literacy in the rural communities of Mozambique through the implementation of a digital learning tool. The study was conducted in collaboration with the non-profit organization Project Vita with the aim of creating higher living standards for the people of Mozambique. READ MORE

  5. 5. Perception of variety in forests in relation to reducing polygon count : Exploring human perception in computer graphics and computer graphics education

    University essay from KTH/Lärande

    Author : Amani Najimudeen; [2023]
    Keywords : aggregates; perception; forests; computer graphics education; aggregat; mänsklig uppfattning; skogar; datorgrafikundervisning;

    Abstract : By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large-scale forests. READ MORE