Essays about: "indie games"
Showing result 1 - 5 of 15 essays containing the words indie games.
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1. Designing for All Gamers
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE
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2. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.
University essay from Göteborgs universitet/Graduate SchoolAbstract : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. READ MORE
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3. Isomorphism in the indie games industry
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Game development has come a long way from its origins back in the 1970s and 1980s, where small development teams worked over a production cycle of months to produce games. As the processing and graphical capabilities of computers and consoles increased, games became multi-million-dollar projects, developed by large teams over a period of many months, sometimes stretching into years. READ MORE
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4. Games and the future of our medium : A manifesto of proposed change
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : From fears of issues with potential problematic consequences in the gaming industry stemming from a perceived power-disparity between the industry’s two defined“categories” (AAA and Independent), a study was made to investigate. This qualitative study was made to investigate whether or not certain perceived issues in the industry exist, and whether or not they are problematic (and in what way, if any). READ MORE
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5. Video Game Network Analysis : A Study on Tooling Design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. READ MORE