Essays about: "innehållsleverantörer."

Showing result 1 - 5 of 7 essays containing the word innehållsleverantörer..

  1. 1. Penetration Testing of an In-Vehicle Infotainment System

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Philip Andersson; [2022]
    Keywords : Cybersecurity; Penetration testing; In-Vehicle Infotainment system; Android Automotive; ISO SAE 21434; Cybersäkerhet; Penetrationstestning; Infotainmentsystem i fordon; Android Automotive; ISO SAE 21434;

    Abstract : With the growing demand for smart and luxurious vehicles, the automotive industry has moved toward developing technologies to enhance the in-vehicle user experience. As a result, most vehicles today have a so-called In-Vehicle Infotainment (IVI) system, or simply an infotainment system, which provides a combination of information and entertainment in one system. READ MORE

  2. 2. Analysing User Viewing Behaviour in Video Streaming Services

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ioannis Markou; [2021]
    Keywords : log analysis; user viewing demand; over the top; proactive resource scaling; time series forecasting; log analys; användarens visningsbehov; streamingtjänster; proaktiv resursskalning; videostreaming; prognoser av tidsserier;

    Abstract : The user experience offered by a video streaming service plays a fundamental role in customer satisfaction. This experience can be degraded by poor playback quality and buffering issues. These problems can be caused by a user demand that is higher than the video streaming service capacity. READ MORE

  3. 3. Factors influencing the mass adoption of VR video platforms

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Myroslava Zaiets; [2021]
    Keywords : Virtual Reality; Virtual Reality Ecosystem; VR Video; VR Platforms; Technology Adoption.;

    Abstract : Despite the number of studies demonstrating the opportunities for the broad implication of virtual reality (VR) across numerous industry domains, including media, this technology has not yet made history, to a large extent, because of the bottlenecks that prevent it from becoming mainstream. A number of media houses, video production companies, and even VR equipment developers such as The New York Times, Disney, or Oculus invested into the creation of the VR video platforms and apps with 360-degree films and VR movies. READ MORE

  4. 4. The effects of the European Copyright Directive on Generation Z's news consumption : An explorative study on the effects of the link tax, concerning the access and consumption of news content by Generation Z in Europe

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Danka Elsinga; [2019]
    Keywords : Generation Z; link tax; Europe; online news consumption; online news access;

    Abstract : After eighteen years filled with technical evaluation, the European Parliament agreed on a new online copyright directive in 2019. The aim of this directive is to modernize the rules that were last adjusted in 2001, to create a better balance between content providers and online platforms. READ MORE

  5. 5. A Comparison of Katz-eig and Link-analysis for Implicit Feedback Recommender Systems

    University essay from Linköpings universitet/Artificiell intelligens och integrerad datorsystem; Linköpings universitet/Tekniska fakulteten

    Author : Jonas Hietala; [2015]
    Keywords : katz-eig; link analysis; recommender systems; machine learning;

    Abstract : Recommendations are becoming more and more important in a world where there is an abundance of possible choices and e-commerce and content providers are featuring recommendations prominently. Recommendations based on explicit feedback, where user is giving feedback for example with ratings, has been a popular research subject. READ MORE