Essays about: "interactive analysis"

Showing result 1 - 5 of 332 essays containing the words interactive analysis.

  1. 1. POTENTIALS FOR LEARNING IN THE DESIGN OF DIGITAL TEXTBOOKS

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Sonja Husgafvel; [2023-07-03]
    Keywords : Digital Textbooks; ; Multimodal Text Analysis; ; Semiotic Theory; ; Visual Grammar; ; Potentials for learning; ; History;

    Abstract : Purpose: The aim of this study was to enhance the knowledge of the learning potentials associated with the different designs of digital textbooks and their implications for the representation of historical content. More specifically, the analysis focused on four Finnish digital history textbooks, with the Winter War being selected as the specific learning unit due to its significant role in the history of Finland. READ MORE

  2. 2. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  3. 3. MetaStackVis: Visually-Assisted Performance Evaluation of Metamodels in Stacking Ensemble Learning

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Ilya Ploshchik; [2023]
    Keywords : Visualization; interaction; metamodels; validation metrics; predicted probabilities; stacking; stacked generalization; ensemble learning; machine learning;

    Abstract : Stacking, also known as stacked generalization, is a method of ensemble learning where multiple base models are trained on the same dataset, and their predictions are used as input for one or more metamodels in an extra layer. This technique can lead to improved performance compared to single layer ensembles, but often requires a time-consuming trial-and-error process. READ MORE

  4. 4. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE

  5. 5. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Author : Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Keywords : User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Abstract : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. READ MORE