Essays about: "interactive entertainment"
Showing result 1 - 5 of 35 essays containing the words interactive entertainment.
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1. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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2. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. READ MORE
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3. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE
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4. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. READ MORE
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5. Engagement in Video Games : A comparison between a linear and a branching narrative
University essay from Blekinge Tekniska HögskolaAbstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE