Essays about: "kinect thesis"

Showing result 1 - 5 of 54 essays containing the words kinect thesis.

  1. 1. Cross punching full body movement game using Godot

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Erik Blad; [2022]
    Keywords : Game-Design; Godot; Full-body movement; Exergame; Exercise; Interractive; Movement game; MediaPipe;

    Abstract : This thesis aims to create an easy to play exergame that can be used by office workers in theirday-to-day work to battle the long-term consequences of a sedentary lifestyle. A sedentarylifestyle can lead to serious health risks such as obesity and diabetes. This gives exergames anopportunity to be implemented in the daily life of the affected. READ MORE

  2. 2. Investigating a gesture based interaction model, controlling a truck with the help of gestures.

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Niclas Brynolfsson; [2021]
    Keywords : ;

    Abstract : This paper examines if a gesture based interaction model to control a heavy vehicle is a suitable mean of control. It looks at what the interaction model needs to make it reliable, trusted and usable. The methods that was used during this thesis included a literature review, prototype development and testing. READ MORE

  3. 3. Transfer of reinforcement learning for a robotic skill

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Dulce Adriana Gómez Rosal; [2018]
    Keywords : Transfer learning; Reinforcement learning; Simulation; Robotics;

    Abstract : In this work, we develop the transfer learning (TL) of reinforcement learning (RL) for the robotic skill of throwing a ball into a basket, from a computer simulated environment to a real-world implementation. Whereas learning of the same skill has been previously explored by using a Programming by Demonstration approach directly on the real-world robot, for our work, the model-based RL algorithm PILCO was employed as an alternative as it provides the robot with no previous knowledge or hints, i. READ MORE

  4. 4. Incorporating Scene Depth in Discriminative Correlation Filters for Visual Tracking

    University essay from Linköpings universitet/Datorseende

    Author : John Stynsberg; [2018]
    Keywords : Tracking; Visual; Deep; Learning; Machine; Learning; CNN; Convolutional; Neural; Network; Unsupervised; Learning; Clustering; Genetic Algorithms; Features; Visual featues; Channel; Coding; RGBD; Scene; Depth; Map; Kinect; Discriminative; Correlation; Filters; SRDCF; DCF; Spatial; Spatially; Regularized; Hyperparameter; Search; Occlusion; Detection; Handling; Kalman; Filters; Normalized; Convolution; Bayesian; Gaussian; Mixture; Scale; Estimation; Conjugate; Gradient; Linkoping; Sweden; Visuell; Följning; Särdrag; Djupa; Faltningsnätverk; Maskininlärning; Djup; Inlärning; Genetiska; Algoritmer; Klustring; Djup; RGBD; Linköping; Sverige;

    Abstract : Visual tracking is a computer vision problem where the task is to follow a targetthrough a video sequence. Tracking has many important real-world applications in several fields such as autonomous vehicles and robot-vision. READ MORE

  5. 5. Large digital screen as a corporate communication channel : Enhancing the dissemination of information, administration and interaction

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Tove Bäckström; [2018]
    Keywords : Digital Signage; interaction; design; user engagement;

    Abstract : Public areas are more and more equipped with digital screens that are used to inform or promote a particular product. This is a way to communicate with the people on that area. The idea is to get people's attention, make them read and take in information and possibly buy the product that is marketed. READ MORE