Essays about: "legend"

Showing result 1 - 5 of 29 essays containing the word legend.

  1. 1. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Lydia Millqvist; [2022]
    Keywords : Symbolism; Ludonarrative Dissonance; Ludonarrative Resonance; Narrative Mechanics; Yu-Gi-Oh; Trading Card Game; Arthurian Legend; Game Design Guidelines;

    Abstract : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. READ MORE

  2. 2. Government and Power in Young Adult Dystopias

    University essay from Lunds universitet/Engelska

    Author : Hanna Persson; [2022]
    Keywords : literature; young adult literature; YA; dystopian fiction; dystopia; dystopias; dystopian literature; politics; Languages and Literatures;

    Abstract : Dystopian fiction first appeared as a literary genre in the 1870s and has since been known to conduct social criticism of the real world in a futuristic, fictive form. As it has evolved during the 20th century it has grown into a widely researched topic. READ MORE

  3. 3. Perception accuracy and user acceptance of legend designs for opacity data mapping in GIS

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Jonas Tillman; [2022]
    Keywords : GIS; Data Visualisation; Legends; Opacity; Transparency; Visual Data Encoding; Perception; Earth and Environmental Sciences;

    Abstract : In a GIS system, the need to encode geospatial data without standardized cartographic representations, such as population data, weather information, etc., on top of a map is common. This can be done with a layer on top of a base map, with the effect that the base map is partially or fully hidden. READ MORE

  4. 4. Understanding temporal frames as a mechanic and  narrative device in video games : An analysis of The Legend of Zelda: Majora’s Mask

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Diana Håkansson; Sunniva Salomonsson; [2022]
    Keywords : ;

    Abstract : This study focuses on studying time mechanics and concepts in video games by using a method defined by Zagal and Mateas (2010) for analysing temporality (the understanding and  design of time) in video games. The Legend of Zelda: Majora’s Mask (2001) was chosen because of its heavy themes surrounding time mechanics and manipulation. READ MORE

  5. 5. Embodying Blindness: Exploring Multimodal Perception in Video Games

    University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studier

    Author : Carolina Fabricius; [2022]
    Keywords : multimodality; video games; audio games; ocularcentrism; blind gaze; semiotic resources; haptic visuality; Cultural Sciences;

    Abstract : Video games Perception (2017) and A Blind Legend (2015) are both connected to blindness, though in two distinct ways. While in both games the player embodies a blind narrator, Perception is, in many ways, what we expect a video game to be: visual, while A Blind Legend is an audio game, exploring methods to navigate other than visual. READ MORE