Essays about: "legend"
Showing result 1 - 5 of 29 essays containing the word legend.
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1. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. READ MORE
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2. Government and Power in Young Adult Dystopias
University essay from Lunds universitet/EngelskaAbstract : Dystopian fiction first appeared as a literary genre in the 1870s and has since been known to conduct social criticism of the real world in a futuristic, fictive form. As it has evolved during the 20th century it has grown into a widely researched topic. READ MORE
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3. Perception accuracy and user acceptance of legend designs for opacity data mapping in GIS
University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskapAbstract : In a GIS system, the need to encode geospatial data without standardized cartographic representations, such as population data, weather information, etc., on top of a map is common. This can be done with a layer on top of a base map, with the effect that the base map is partially or fully hidden. READ MORE
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4. Understanding temporal frames as a mechanic and narrative device in video games : An analysis of The Legend of Zelda: Majora’s Mask
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study focuses on studying time mechanics and concepts in video games by using a method defined by Zagal and Mateas (2010) for analysing temporality (the understanding and design of time) in video games. The Legend of Zelda: Majora’s Mask (2001) was chosen because of its heavy themes surrounding time mechanics and manipulation. READ MORE
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5. Embodying Blindness: Exploring Multimodal Perception in Video Games
University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studierAbstract : Video games Perception (2017) and A Blind Legend (2015) are both connected to blindness, though in two distinct ways. While in both games the player embodies a blind narrator, Perception is, in many ways, what we expect a video game to be: visual, while A Blind Legend is an audio game, exploring methods to navigate other than visual. READ MORE