Essays about: "listener’s Experience"

Showing result 1 - 5 of 20 essays containing the words listener’s Experience.

  1. 1. Perceptually meaningful time and frequency resolution in applying dialogue enhancement in noisy environments : Dialogue Enhancement research

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : SUSHANTH PATIL; [2023]
    Keywords : Dialogue enhancement; audio signal processing; Fourier transform; time constants; environmental noise analysis; noise compensation; subjective listening test; speech intelligibility; quality of experience; listening effort.; Dialogförbättring; ljudsignalbehandling; Fouriertransform; tid konstanter; miljöbrusanalys; bruskompensation; subjektivt lyssnande test; taluppfattbarhet; upplevelsekvalitet; lyssnaransträngning;

    Abstract : Dialogue Enhancement (DE) is a process used in audio delivery systems to improve the clarity, intelligibility, and overall quality of the spoken dialogue in audio content. It is primarily used when dialogue is masked by music, surrounding noise, or other audio sources. READ MORE

  2. 2. Mandarin lexical tone perception by native speakers of Greek

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Dimitrios Apostolou; [2022]
    Keywords : Chinese; Mandarin; Greek; lexical tone; perception study; discrimination task; AXB; 关键词:汉语普通话声调、希腊语、感知能力、声调辨识、AXB 辨识测试;

    Abstract : This study examines the perception of Mandarin lexical tones by native speakers of Greek who are naïve to Mandarin. Being able to discriminate between Mandarin lexical tones is essential for effective and accurate communication in the language. READ MORE

  3. 3. Intimate listening : exploring audience's podcast experiences through the case of Ångestpodden

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Anna Jaakonaho; [2021]
    Keywords : podcast; media; engagement; audience; listening; intimacy; affect; emotion; anxiety; mental illness; Ångestpodden; Social Sciences;

    Abstract : Anxiety is increasingly present in contemporary media cultures. In Sweden, Ångestpodden, freely translated as “The Anxiety Podcast”, can be seen as a part of this development. Ångestpodden is the focus of this thesis, which sees the podcast as an interesting case for investigating how anxiety saturates contemporary media experiences. READ MORE

  4. 4. Comparing Analog and Digital Non-Linear Sonic Signatures : an Investigation on Creative Application and Subjective Perception using the Universal Audio 1176 FET Compressor

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Behzad Mehrnoosh; [2021]
    Keywords : compression; compressor; non-linear; distortion; sonic signature; analog; hardware; digital; software; emulation; modeling; 1176;

    Abstract : Historically, compression was primarily used as a preventative measure to reduce the risk of clipping or overloading equipment in the recording signal chain. Research on the topic has revealed that modern production applications more commonly include utilizing compression as a creative effect, to impart distortion, manipulate timbre, and modify transients, rather than to control the dynamic range of audio signals. READ MORE

  5. 5. Designing a Shared Listening Experience for an Audiobook Streaming Service : A UX and UI Project

    University essay from Uppsala universitet/Avdelningen för visuell information och interaktion

    Author : Mikaela Eriksson; Vilma Reponen; [2021]
    Keywords : User Experience; User Interface; UX; UI; Design; Personas; User Research; User Testing; Iterative Design; Contextual Design; Prototyping; Mobile Application; Figma; Sketch; Protopie; Storytel;

    Abstract : This study, done in collaboration with Storytel, aimed to investigate whether a shared audiobook live listening experience would add value to users of the Storytel app and how such a feature could be designed in terms of User Experience and User Interface. The purpose was to determine the minimal viable product (MVP) and if live listening with others is interesting in itself or else, what is the most basic interaction type required in connection to the listening. READ MORE