Essays about: "minimax"

Showing result 1 - 5 of 13 essays containing the word minimax.

  1. 1. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Emil Takman; Pontus Rastman; [2023]
    Keywords : Mechatronics; Robotic Arm; Color Recognition; Tic-Tac-Toe; Mekatronik; Robotarm; Färgigenkänning; Tre-i-rad;

    Abstract : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. READ MORE

  2. 2. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ludwig Franklin; Hugo Malmberg; [2023]
    Keywords : ;

    Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE

  3. 3. Exploring AI Play Patterns in Xiangqi

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Ziwen Song; [2022]
    Keywords : Xiangqi; Ludii; AI; Minimax; Flat MC; UCT; Monte-Carlo;

    Abstract : In this study, we aim to explore the characteristics of different AI algorithms using the classical Chinese board game xiangqi as the testbed. We did this by utilizing four different build-in AI agents in Ludii: Random, Flat MC, UCT and Minimax, and having them playing against each other in all possible match ups and exploring their play patterns. READ MORE

  4. 4. Design Specifications for an Interactive Teaching Tool for Game AI using Gomoku

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Erik Nygren; [2022]
    Keywords : ;

    Abstract : This thesis seeks to understand and improve how students can learn the fundamentals of strategic game AI using a game-like application. The work focuses on the design specifications of a mockup application that can be used to teach a user the concepts behind the Minimax and Alpha-Beta Pruning algorithms using the strategic game Gomoku. READ MORE

  5. 5. Ensembles of Single Image Super-Resolution Generative Adversarial Networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Victor Castillo Araújo; [2021]
    Keywords : Generative Adversarial Networks; Single Image Super-Resolution; Computer Vision; Convolutional Neural Networks; Ensemble Learning; Generative Adversarial Networks; Superupplösning; Datorseende; Bildanalys; Convolutional neural networks; Ensembler;

    Abstract : Generative Adversarial Networks have been used to obtain state-of-the-art results for low-level computer vision tasks like single image super-resolution, however, they are notoriously difficult to train due to the instability related to the competing minimax framework. Additionally, traditional ensembling mechanisms cannot be effectively applied with these types of networks due to the resources they require at inference time and the complexity of their architectures. READ MORE