Essays about: "mmog"

Showing result 1 - 5 of 6 essays containing the word mmog.

  1. 1. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jakob Forsbacka; Gustav Sollenius; [2023]
    Keywords : P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Abstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE

  2. 2. Toxicity in the game World of Tanks: A participant observation ethnography, thematic analysis, content analysis and autoethnography

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Sasa Dzigurski; [2022]
    Keywords : toxicity; MMOG; World of Tanks; gamesplaining; ableism; sarcasm; male preserve; sexism; fragile masculinity; Social Identity model of Deindividuation Effect;

    Abstract : Previous research has studied toxicity in World of Tanks game with a focus on precursors of toxicity, player performance in the game from the perspective of gender-performance gap or observing the players' major behaviors instigated by various situations within the game. This research focuses on player's behavior in the game chat with an emphasis on toxic behavior by using participant observation ethnography, thematic analysis, content analysis and autoethnography. READ MORE

  3. 3. English Vocabulary Acquisition through MMOG/MMORPGs and other Extramural Activities

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dino Kolenovic; Filip Nadjafi; [2021]
    Keywords : ;

    Abstract : .... READ MORE

  4. 4. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Alexander Östman; [2015]
    Keywords : Distributed algorithm; non-centralized; MMOG; cluster; locate servers; distance based; polygon creation; Distribuerad algorithm; Icke-centraliserad; MMOG; kluster; lokalisera servrar; avståndsbaserad; polygon skapning;

    Abstract : In this thesis a non-centralized algorithm is proposed to locate nearby servers based on their players’ positions in a massive multiplayer online game server cluster. The purpose of this is to enable that players can visually see each other even though they are connected to different servers. READ MORE

  5. 5. Optimizing an MMOG Network Layer - Reducing Bandwidth Usage for Player Position Updates in MilMo

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Anders Moberg; Jonas Abrahamsson; [2011-10-12]
    Keywords : ;

    Abstract : Massively Multiplayer Online Games give their players the opportunity to play together with thousands of other players logged into the same game server. When the number of players grows so does the network traffic at a quadratic rate. Care has to be taken to be able to support the amount of players wanted. READ MORE