Essays about: "novices"
Showing result 1 - 5 of 30 essays containing the word novices.
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1. Exploring Challenges and EffectiveApproaches for Novices in Design Pattern Selection
University essay from Karlstads universitet/Handelshögskolan (from 2013)Abstract : Within programming there are many problems that can occur throughout a coding process.Various solutions exist to different problems and sometimes a design pattern has beenestablished for a specific problem. Design patterns are established solutions to a commonproblem developers can face while coding. READ MORE
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2. Oönskade beteenden hos häst i samband med sadling : en beteendestudie utförd på svenska ridskolor
University essay from SLU/Dept. of Animal Environment and HealthAbstract : Horses display a variety of behaviors when stressed or in pain, some of these are subtle and difficult for humans to read and understand, while others such as biting or kicking are more obvious. Horses' unwanted behaviors are often dismissed and ignored, and this can negatively affect their welfare. READ MORE
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3. Learn to program without the use of syntax : Examining the ability to learn programming through visual programming
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : As our society becomes more digitalized, the need for programmers is increasing. There are multiple schools world wide who have started implementing programming classes at early ages for their students. These classes are mostly taught using visual programming. READ MORE
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4. Designing an Introductory Programming Language Based on Studies on Novices
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : The challenges of learning programming have been revealed in studies for decades. Many of the difficulties and misconceptions derive from, or go unassisted by, the syntax and semantics of the programming language used in introductory (CS1) courses. READ MORE
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5. Giving programming novices affirmation on their programming skills through gamification: A proposed IT artefact
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : This design science research proposes an IT artefact consisting of a website and a client application with the focus of letting users receive programming tasks which they will then try and solve, and have their solutions evaluated, thereby giving affirmation on their programming skills. The study sprung from the need to give programming novices confidence in their abilities to write sufficient code solutions to programming tasks. READ MORE