Essays about: "on reward"

Showing result 1 - 5 of 391 essays containing the words on reward.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  2. 2. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE

  3. 3. The Untapped Potential of Sub-Saharan Africa: A case study of the development of private capital and its impact on the last frontier of growth

    University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Author : Alexei Moore; Miranda Ekelund Hagborg; [2023]
    Keywords : Private Equity; Venture Capital; Emerging Markets; Sub-Saharan Africa; Impact Investing;

    Abstract : As the market is starting to see an increase in private capital investments in sub-Saharan Africa, questions have been raised as to what has changed from the perspective of investors when it comes to investing in a market that has traditionally been underfunded. Through a case study analysing the risks, challenges, and opportunities of investing in sub-Saharan Africa, we attempt to analyse the reasons for traditional investor hesitancy and better map the risk and reward landscape as it is seen today. READ MORE

  4. 4. Designing Behavioral Nudges for Increased Participation in Recycling as a Social Movement

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Raghdah Bankash; [2023]
    Keywords : Nudging Strategies; Interaction Design; Plastic Pollution; Behavioral Change; Behavioral Change Technology BCT ; Sustainable Behaviors; Sustainability; Society; Technology;

    Abstract : This thesis project is exploring and investigates the applications of different methods of reward and nudging strategies and their potential effect on motivating and directing people’s behavior to be more engaged in recycling as a social movement within the society of Saudi Arabia. By creating sustainable behaviors, we contribute to the solutions and help minimize the potential damage of plastic pollution. READ MORE

  5. 5. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE