Essays about: "online games learning"
Showing result 1 - 5 of 37 essays containing the words online games learning.
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1. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
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2. Exploring players’ experiences with learning English in Final Fantasy XIV
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The objective of this study was to investigate how players experience learning English through playing the popular MMORPG Final Fantasy XIV. It also discussed the improvement in English skills achieved through playing the game, exploring what aspects they have improved and how they were able to do that. READ MORE
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3. Forecasting initial sales of video games using Youtube trends
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Today’s competitive market in the video game industry puts a lot of stress on companies to be ahead of competitors. The ability to predict the potential of a product gives companies an advantage over competitors on the market. READ MORE
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4. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE
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5. Video Games' Effect on Language Learning Motivation
University essay from Malmö universitet/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. READ MORE