Essays about: "participatory product"

Showing result 1 - 5 of 42 essays containing the words participatory product.

  1. 1. Design an emotionally positive experience via sentiment classification for social media recommendation systems : A case study in TikTok

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yawen Deng; [2023]
    Keywords : recommendation system; social application; sentiment classification; emotions; UX; rekommendationssystem; social tillämpning; känslolägesklassificering; känslor; UX;

    Abstract : Recommendation system benefits social media by attracting users with the posts they prefer. The recommended posts, however, may not align with what users really need to browse, especially in terms of emotion. READ MORE

  2. 2. Applicability of the Greenhouse Gas Protocol to Estimate Scope 3.11 and 3.12 for Product Systems : A case study at DeLaval, a dairy equipment company

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Elvira Ahlin Sellgren; Lovisa Lundblad; [2023]
    Keywords : ;

    Abstract : The standardized guidelines within the Greenhouse Gas Protocol (GHGP) categorize companies' greenhouse gas emissions into three different scopes: 1, 2 and 3. Scope 3, the indirect upstream and downstream greenhouse gas emissions, may represent the largest source of a company's total emissions but are often perceived as the most difficult scope to appreciate. READ MORE

  3. 3. Activism in MMORPGs: A case studyof the MapleStory player boycott

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Tanzila Hakeem; [2022]
    Keywords : Gaming; Consumer Activism; Networked Social Movements; Digital Activism; Fandom; Participation; Consumerism; Globalization; Boycotting; Internet studies; social movements; Participatory politics;

    Abstract : This thesis explores how online gaming has become a central tool for networked social movements to participate in consumer activism. I look at the case study of MapleStory: a Korean MMORPG game and their consumer activism efforts started by the players. READ MORE

  4. 4. Exploring future digitalised mobility adoption by utilising Lego as a mediating tool for research

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Magnus Eriksson; [2022]
    Keywords : Adoption; Participatory Design; Future digitalised mobility; Lego; Trustworthiness; Trust;

    Abstract : Due to the rapid digitalisation of mobility, and the emergence of cross-disciplinary businesses within the transport sector, transcending it from a traditionally product focused industry, into a service one. Therefore, the contextual understanding of mobility has become of even greater importance. READ MORE

  5. 5. The Social Matters

    University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Author : Herman Ocklund; Agnieszka Madej; [2022]
    Keywords : design; social design;

    Abstract : This project explores design as a social practice that provokes changes. The context that this project operates in is a growing private organization, which is a dynamic and market­oriented environment. READ MORE