Essays about: "pathfinding"
Showing result 1 - 5 of 39 essays containing the word pathfinding.
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1. The Impact of Demand Patterns and Pathfinding Strategies on Payment Channel Networks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Payment Channel Networks (PCNs) provide a solution to the scalability problem in blockchain technology. They facilitate multiple-hop transactions via payment channels between peers, allowing for the execution of several transactions before updating each node’s balance on the blockchain. READ MORE
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2. Mixed reality for assembly processes programming and guiding with path optimisation
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. READ MORE
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3. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. READ MORE
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4. Path planning algorithm for levitating planar motion system
University essay from Lunds universitet/Institutionen för reglerteknikAbstract : In today’s world of ever increasing competitiveness, solutions that include automation and smart production have become a vital part to consider in overall business strategy, specifically for the industry sector. Whether an automated production process will be beneficial or not is dictated by how sub-processes such as interproduction transportation operates. READ MORE
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5. A Scalability and Performance Evaluation of Precomputed Flow FieldMaps for Multi-Agent Pathfinding
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. The A* algorithm is a well-established pathfinding technique frequently used in video game development. However, a disadvantage of the A* algorithm is that it becomes computationally inefficient and impractical to utilize whenthousands of agents demand an optimal path. READ MORE