Essays about: "playstation"

Showing result 1 - 5 of 21 essays containing the word playstation.

  1. 1. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  2. 2. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima

    University essay from Lunds universitet/Historia

    Author : Willy Malmquist; [2022]
    Keywords : bushidō; orientalism; self-orientalism game; history; historiebruk; historiekultur; datorspelsanalys; Japan; Japanese; History and Archaeology;

    Abstract : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. READ MORE

  3. 3. “OTHERWISE YOU CAN PLAY DRIVING THE BOAT ON YOUR PLAYSTATION INSTEAD”:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Anastasia Skarpeti; [2020-11-17]
    Keywords : Simulator training; sociocultural approach; maritime education; material fidelity; interactional fidelity; environmental fidelity;

    Abstract : Purpose: This thesis aims to investigate how the training process occurred during a simulatorbased exercise in maritime education, examining if and how aspects of realism during simulation co-construct the outcome of the students’ learning experience. The main focus is on inspecting the relationships between human and material agents to show how these elements contribute to the learning process. READ MORE

  4. 4. Remote Control Operation of Autonomous Cars Over Cellular Network Using PlayStation Controller

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karl Hemlin; Frida Persson; [2019]
    Keywords : Remote operation; self-driving cars; edge cases; PlayStation controller; teleoperation;

    Abstract : A big challenge regarding the development of autonomous vehicles is how to handle complex situations. If an autonomous vehicle ends up in a situation where it cannot make a decision on its own it will cause the car to stop, unable to continue driving. For these situations, human intervention is required. READ MORE

  5. 5. On the assessment of Denial of Service vulnerabilities affecting smart home systems

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Sebastian Andersson; Oliver Josefsson; [2019]
    Keywords : Internet of Things IoT ; IoT; IoT Vulnerability; Vulnerability Testing; OpenVAS; Availability; Denial of Service; Smart Home;

    Abstract : IoT is an abbreviation of the term Internet of Things. The term describes everydayitems such as light bulbs that are connected to the Internet. IoT is a field that isgrowing very quickly with some researchers and industry leaders predicting thatthere will be up to 200 billion connected IoT devices in the world by 2020. READ MORE