Essays about: "playtest"

Showing result 1 - 5 of 14 essays containing the word playtest.

  1. 1. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johan Eriksson; [2023]
    Keywords : tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Abstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE

  2. 2. Exposure and Response Prevention Larp : An Experimental and Cost Effective Larp Design for People with OCD

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ayça Durmus; [2023]
    Keywords : larp design; OCD; exposure and response prevention therapy; game design;

    Abstract : ERP larp is a live-action role-play game designed to make exposure and response prevention therapy for people who have obsessive compulsive disorder more accessible. Although it is not meant to substitute therapy, it is a self-help guidance that can be applied at home. READ MORE

  3. 3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    University essay from KTH/Hälsoinformatik och logistik

    Author : Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Keywords : Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Abstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE

  4. 4. Design and implementation of an Endless Runner as an Exergame

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Elias Törnquist; [2022]
    Keywords : Exergames; Skeletal-tracking; Physical Activity; Mediapipe; Godot;

    Abstract : The world's population has grown sedentary during the past one to two decades, with increased time spent sitting and laying down both during work hours and free time spent at home. For people that find normal exercise boring, exergames can be an attractive alternative. READ MORE

  5. 5. Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Catherine Crépault Wibe; [2021]
    Keywords : audio engineering; game; soundgame; audiogame; gaming experience; player experience; sound-only game; stressful; calm; ambience; computer game; ljudteknik; spel; ljudspel; stress; lugn; atmosfär; spelupplevelse; dataspel;

    Abstract : This study investigates if gameplay in an audio-only puzzle game differs when the player is feeling stressed or calm. This was done by conducting a test where 14 participants played an audio-only, puzzle game with two levels. One level containing stressful ambience and the other level containing calm ambience. READ MORE