Essays about: "popular ways of communication"
Showing result 1 - 5 of 49 essays containing the words popular ways of communication.
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1. Digital Front End Algorithms for Sub-Band Full Duplex
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. READ MORE
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2. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective
University essay from Uppsala universitet/Institutionen för speldesignAbstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE
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3. The Digital Breakroom - Designing for Spontaneous DigitalInteractions
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Spontaneous interactions and chance encounters are important for establishing a sense of connection and shared identity for colleagues since they are a natural possibility for informal conversations, but when work is moved from the physical shared offices to digital workplaces it is no longer as easy to run into a colleague by the coffee machine and just chat for a couple of minutes. This thesis examines what factors are needed in order to create a structure where digital spontaneous interactions could happen. READ MORE
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4. EVALUATING CHALLENGES, BENEFITS, AND DEPENDABILITY OF VIRTUAL AND PHYSICAL TESTING OF EMBEDDED SYSTEMS SOFTWARE
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : Software testing is a widely used quality assurance activity and often starts from the early development stages. However, starting early in the development process raises difficulties and challenges practitioners must deal with; most typically, hardware is not available in the required quantities, and there is the risk of damaging the hardware while testing. READ MORE
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5. Perception of Leadership in Virtual Teams
University essay from Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhetAbstract : Virtual working in organisations is becoming more popular with the regular developments oftechnology and swift globalization. In this virtual environment, the teams working dispersed arebetter work-life balance, feeling less stress while enjoying flexible working times. READ MORE