Essays about: "procedural modeling"

Showing result 1 - 5 of 14 essays containing the words procedural modeling.

  1. 1. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Love Wessman; [2023]
    Keywords : procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE

  2. 2. Modeling and Balancing the Resource Economy in Gustav

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jiaxuan Huang; [2023]
    Keywords : ;

    Abstract : In-game resource balancing is a crucial part of game design. By providing an appropriate amount of various kinds of resources to players, the game ensures that players are presented with meaningful challenges. READ MORE

  3. 3. The User Needs Of Agent-Based Modelling Experts : What Information Architecture reveals about ABM frameworks

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Bertilla Fabris; [2023]
    Keywords : Agent-based Modelling; ABM; Usability; Information Architecture; Computer and Information Science; ABSS; Agent-based Social Simulation; Agent Based Modelling; Agent-Based Modeling; Agent Based Modeling;

    Abstract : Present-day Agent Based Modelling is used to simulate complex systems in which agents are explicitly heterogeneous. Researchers within the field of ABM have a set of tools at their disposal, yet little is known about the usability and learnability of these systems. READ MORE

  4. 4. Slab and Powder-Snow avalanche animation on the GPU

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Åleskog Jonthan; Cheh Daniel; [2021]
    Keywords : Avalanche; GPU; DEM; Real-time; Games; Lavin; GPU; DEM; Realtid; Spel;

    Abstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE

  5. 5. Procedural Generation of Modern 3D Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Keywords : ;

    Abstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE