Essays about: "product adaptation"

Showing result 1 - 5 of 102 essays containing the words product adaptation.

  1. 1. Circular economy: : Sustainability assessment of circular business models basedon material flow analysis.

    University essay from Mittuniversitetet/Institutionen för naturvetenskap, design och hållbar utveckling (2023-)

    Author : Sara Ankar; [2023]
    Keywords : Circular economy; Circular business models; Product-Service-System; Profitability; Climate impact; Material Flow Analysis;

    Abstract : This study has contributed to the developing concepts of circular economy by assessing circular business models and to test different approaches for circularity in a measurable way. In our current era of time, we stand against environment challenges with a warming planet and resources scarcity. READ MORE

  2. 2. Censorship in video games : a comparative case study of EarthBound and Mother 2

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Santeri Lehtinen; [2023]
    Keywords : censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Abstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE

  3. 3. Real-time adaptation of robotic knees using reinforcement control

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Leifur Daníel Sigurðarson; [2023]
    Keywords : Machine learning; deep reinforcement learning; transfer learning; medical device; prosthetic; prosthesis; controls; human-in-the-loop; Maskininlärning; djup förstärkningsinlärning; överföringsinlärning; medicinsk utrustning; protes; kontroller; människa-i-loopen;

    Abstract : Microprocessor-controlled knees (MPK’s) allow amputees to walk with increasing ease and safety as technology progresses. As an amputee is fitted with a new MPK, the knee’s internal parameters are tuned to the user’s preferred settings in a controlled environment. READ MORE

  4. 4. Implementing FMEA for Scaling Start-ups : A Case Study of Adaptation for Overcoming Novel Technology Challenges

    University essay from Mälardalens universitet/Innovation och produktrealisering

    Author : Robert Kinisjärvi; [2023]
    Keywords : ;

    Abstract : A start-up cannot simply be considered a smaller version of an established company. They often rely on short and informal development processes because they lack data and experience from implementing similar projects in the past. These factors are among those that lead to lower success in organizational performance and new product launches. READ MORE

  5. 5. Creation of a Co-Innovation framework for a Software as a Service-Provider and its Customers using a Case-study approach

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Gundula Sopper; [2023]
    Keywords : Co-Innovation; Software as a Service; Process model; IT-Development; Framework;

    Abstract : Innovation is an integral part of every product development and therefore also important for ”Software as a Service” (SaaS) companies. However, as these companies do not develop for one customer in particular, it may be difficult to understand what features are to be developed in the future. Co-Innovation can be a solution. READ MORE