Essays about: "realistic grasp"

Showing result 1 - 5 of 6 essays containing the words realistic grasp.

  1. 1. Human Grasp Synthesis with Deep Learning

    University essay from KTH/Robotik, perception och lärande, RPL

    Author : Sylvain Potuaud; [2018]
    Keywords : machine learning; deep learning; generation; grasp; 3d; object interaction; human grasp; realistic grasp;

    Abstract : The human hands are one of the most complex organs of the human body. As they enable us to grasp various objects in many different ways, they have played a crucial role in the rise of the human race. Being able to control hands as a human do is a key step towards friendly human-robots interaction and realistic virtual human simulations. READ MORE

  2. 2. Toward a Transdisciplinary Model of Highly Emotional Experiences in Narrative Media : An Inwards Sound Design Approach

    University essay from Blekinge Tekniska Högskola

    Author : Robert Wozniak; [2017]
    Keywords : Empathy; Ethongraphy; Individuality; Transdisciplinary; Sound Design; Empati; Etnografi; Individualitet; Transdisciplinär; Ljuddesign;

    Abstract : With an ever increasing pool of theories designed to help the creator instill emotion, we’reapproaching a point where even the most stubborn audience can’t fully escape the grasp thatfilm can have on their feelings. Thanks to multidisciplinary research for the cognitive andsympathetic structures that make up emotions (Blincoe, 2011; Dolan, 2002; Ekman, 1973;Panksepp, 2004), a larger understanding for emotions has been built. READ MORE

  3. 3. Reaching out to grasp in Virtual Reality : A qualitative usability evaluation of interaction techniques for selection and manipulation in a VR game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Mikael Eriksson; [2016]
    Keywords : Virtual Reality; Immersive Virtual Reality; Human-computer interaction; interaction techniques; usability;

    Abstract : A new wave of VR head mounted displays is being developed and released to the commercial market including examples such as the HTC Vive, Oculus Rift and Playstation VR. Bundled together with these head mounted displays are a new generation of hand motion controllers which allows the users to reach out and grasp in the virtual environment. READ MORE

  4. 4. The Initiator Perspective: Success Factors in Reward Based Crowdfunding Projects - A quantitative study within the creative industries

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Ourania Samara; Ann Kathrin Torheiden; [2015]
    Keywords : Crowdfunding; Reward Based Crowdfunding; Success Factors; Creative Industries; Initiator Perspective;

    Abstract : Crowdfunding has attracted a lot of attention and the existing literature landscape has made attempts to grasp the very diverse and dynamic nature of the phenomenon. However, the field remains still quite unexplored and studies related to specific industries are rare. READ MORE

  5. 5. Optimization heuristics for residential energy load management

    University essay from Lunds universitet/Matematik LTH

    Author : Claudio Giovanni Mattera; [2012]
    Keywords : Operation research; Residential energy management; Energy optimization; Heuristic; Mixed Integer Linear Programming; Technology and Engineering; Mathematics and Statistics;

    Abstract : The MS thesis is concerned with the problem of scheduling the daily energy loads in a multihouse environment from the point of view of an energy retailer. We assume that the residential users own a set of home appliances (washing machines, dishwashers, ovens, microwave ovens, vacuum cleaners, boilers, fridges, water purifiers, irons, TVs, personal computers and lights) that are supposed to be used during the day. READ MORE