Essays about: "rewards motivation"

Showing result 1 - 5 of 90 essays containing the words rewards motivation.

  1. 1. Beyond the Bonus Check: A qualitative study unraveling the complexities of employee motivation in a PFP environment

    University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansiering

    Author : Olivia Thomsson; Tindra Sturk; [2024]
    Keywords : Performance management; Pay-for-Performance; Bonus systems; Motivation; Expectancy Theory;

    Abstract : This thesis is a qualitative single-case study of employee motivation in a PFP environment within a Swedish business unit of one of the world's largest project development- and construction companies. The aim is to investigate how employees perceive and experience the impact of a PFP bonus system on their motivation. READ MORE

  2. 2. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.

    University essay from Göteborgs universitet/Graduate School

    Author : Fredrik Horn; [2023-07-19]
    Keywords : Enterprise software; Employee Training; Admin Users; Learning; Instruction; Information retrieval; User-Centered Design; Innovation;

    Abstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE

  3. 3. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Melinda Sowole; [2023]
    Keywords : Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE

  4. 4. A shortcut to success or a detour out of habit?

    University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansiering

    Author : Frida Krüeger; Isabelle Insulander; [2023]
    Keywords : overwork; motivation; socialization; junior professionals; finance;

    Abstract : This paper explores the professional experiences of junior analysts at nine different investment banks in Stockholm to study the causes of overwork within the investment banking sector. Through the use of a qualitative research method where ten junior analysts were interviewed, we discover that implicit rules embedded in the environment of the investment banks inform the perception of overwork as a short-term sacrifice operating as an effective tool in achieving long-term professional and financial success. READ MORE

  5. 5. Exploring Persuasive Design Elements in Duolingo

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Yiqin Wang; [2023]
    Keywords : Persuasive design; mobile-assistant language learning; gamification; rewards; streaks; notifications; motivation; user experience;

    Abstract : With the widespread use of portable digital devices, especially smartphones, learning a new language has become a popular trend in the age of globalization. Amongst mobile-assistant language-learning applications, Duolingo is widely used and employs persuasive design techniques to inspire and encourage users to acquire new linguistic skills. READ MORE