Essays about: "schools gamification"

Showing result 1 - 5 of 13 essays containing the words schools gamification.

  1. 1. Online Game-Based Learning Platforms and Vocabulary Acquisition for ESL Learners in Upper Secondary School

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Asia Hussein Ali; Aleksander Rudenko; [2023]
    Keywords : Online-game based learning platforms; gamification; vocabulary acquisition; student competition and engagement; cooperation and scaffolding.;

    Abstract : Since the Covid19 pandemic there has been a rise in the use of digital platforms such as online-game based learning platforms (OGBLPs) to diversify the learning experiences of students. This paper investigates the implementation, challenges, and benefits of online game-based learning platforms for English learning of students with English as a second language (ESL) in Sweden’s upper secondary schools. READ MORE

  2. 2. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Katie Haidar; Sara Hailu; Samantha Johansson; [2023]
    Keywords : Minor Field Study; MFS; Interaction Design; Design Principles; Digital Education; Education Technology; EdTech; User Tests; Gamification; Mexico; Rural Primary Schools;

    Abstract : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. READ MORE

  3. 3. Effects of gamification elements in math software for children

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Felicia Flod; [2023]
    Keywords : Gamification; game-based learning; leaderboards; badges;

    Abstract : Mathematics is a subject many children find challenging and uninteresting. This is highly problematic because of its use in work and everyday life. Some schools are implementing game-based learning to increase the younger students’ positive relation towards mathematics. An example of a game that uses learning through play is Magical Garden. READ MORE

  4. 4. The Kayamandi Children’s Possibilities and Conditions for Digital Learning : An Ethnographic Minor Field Study Investigating the Digital Learning and Edtech Opportunities for the Primary School Children Living in a South African Township

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lovisa Vitus; [2022]
    Keywords : Digital learning; digitalisation; digital literacy; edtech; technology adoption; social stratification; Digitalt lärande; digitalisering; digital kompetens; edtech; teknikantagande; social stratifiering;

    Abstract : The educational system is going through a rapid shift towards digital learning, a phenomenon happening all over the world. This thesis examines the possibilities and conditions for digital learning amongst primary school children living in the township Kayamandi in Stellenbosch, South Africa. READ MORE

  5. 5. PhysiKart : A 2D racing game controlled by physical activity through face-tracking software

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Hanna Perisic; Theodor Strömqvist; [2022]
    Keywords : face tracking exergames mediapipe godot gamification;

    Abstract : Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from physical labour. Many workplaces offer work from home arrangements,schools offer tutoring over the internet and children’s playgrounds, once full of life, aremostly empty. READ MORE