Essays about: "shadow rendering"
Showing result 1 - 5 of 14 essays containing the words shadow rendering.
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1. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps
University essay from Blekinge Tekniska HögskolaAbstract : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. READ MORE
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2. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. READ MORE
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3. Hardware accelerated ray tracing of particle systems
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Particle systems are a staple feature of most modern renderers. There are several technical challenges when it comes to rendering transparent particles. Particle sorting along the view direction is required for proper blending and casting shadows from particles requires non-standard shadow algorithms. READ MORE
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4. Real-Time Rendering of Soft Shadows
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis presents a method to render real time soft shadows efficiently on modern GPUs using a combination of low discrepancy sampling sequences and spatiotemporal convolution. A theoretical foundation of shadows and shadow rendering will be presented together with common algorithms used for shadow rendering and light space convolution. READ MORE
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5. Cascaded Voxel Cone-Tracing Shadows : A Computational Performance Study
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Real-time shadows in 3D applications have for decades been implemented with a solution called Shadow Mapping or some variant of it. This is a solution that is easy to implement and has good computational performance, nevertheless it does suffer from some problems and limitations. READ MORE