Essays about: "spel"

Showing result 1 - 5 of 202 essays containing the word spel.

  1. 1. Doing gender in the gaming industry

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Pontus Boholm; Joakim Wikström; [2017-09-14]
    Keywords : Doing gender; gender inclusion; gender stereotypes; gaming industry;

    Abstract : Forskningsområdet ICT har setts som ett maskulint område och forskning har visat att det är problematiskt för kvinnor att komma in i branschen samt att stanna kvar. Inom den industriella utvecklingen så har spelbranschen kommit att bli en utav de största inom media och kultur. READ MORE

  2. 2. History Hunt : Raising User’s Curiosity towards Places of Historical Value using Narrative-driven, Location-based Augmented Reality

    University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)

    Author : Eric Olsson; [2017]
    Keywords : augmented reality; human-computer interaction; geolocation; narrative; historical information; Förstärkt verklighet; navigationssystem; applikation; narrativ; historisk information; människa-datorinteraktion;

    Abstract : Today our society is greatly built on modern technologies. In most parts of the world itis a social standard to have access to a smartphone and the Internet. Being able to keepin touch with others, consuming information, or being entertained independent of placeand time are assumed standards. READ MORE

  3. 3. Classification by Decomposition : A Partitioning of the Space of 2X2 Symmetric Games

    University essay from Linköpings universitet/Matematisk statistikLinköpings universitet/Tekniska fakulteten; Linköpings universitet/Matematisk statistikLinköpings universitet/Tekniska fakulteten

    Author : Mikael Böörs; Tobias Wängberg; [2017]
    Keywords : Game theory; Classification; 2x2 Games; Symmetric Games; Decomposition; Partition; Number of Games; Spelteori; Klassificering; 2x2-spel; Symmetriska spel; Dekomposition; Partitionering; Antal spel;

    Abstract : Game theory is the study of strategic interaction between rational agents. The need for understanding interaction arises in many different fields, such as: economics, psychology, philosophy, computer science and biology. The purpose of game theory is to analyse the outcomes and strategies of these interactions, in mathematical models called games. READ MORE

  4. 4. The Influence of Time and Risk Preferences on Financial Behaviour and Financial Well-being : Results from a National Survey

    University essay from Linköpings universitet/Nationalekonomi; Linköpings universitet/Nationalekonomi

    Author : Jakob Nyström; Karin Romberg; [2017]
    Keywords : time preferences; risk preferences; risk attitudes; financial behaviour; financial well-being; the behavioural life cycle hypothesis;

    Abstract : Previous research has shown time and risk preferences to be important factors when explaining a variety of behavioural patterns, such as smoking, obesity and savings behaviour, while we focus on the effect on financial behaviour and financial well-being. Financial behaviour is measured using a twelve-item scale with individuals’ self-stated reports of for example savings behaviour and credit card usage. READ MORE

  5. 5. Predicting expert moves in the game of Othello using fully convolutional neural networks

    University essay from KTH/Robotik, perception och lärande, RPL

    Author : Hlynsson Hlynur Davíð; [2017]
    Keywords : Othello; board games; supervised learning; deep learning; convolutional neural networks; move prediction; feature engineering;

    Abstract :   Careful feature engineering is an important factor of artificial intelligence for games. In this thesis I investigate the benefit of delegating the engineering efforts to the model rather than the features, using the board game Othello as a case study. READ MORE