Essays about: "spel"
Showing result 11 - 15 of 539 essays containing the word spel.
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11. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE
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12. Behavioural comparison of test and field executions of video games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. READ MORE
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13. Third-party risks in industrial control systems: : A case study in the wind power sector
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This report investigates third-party risk for SCADA systems, using Swedish wind power as an empirical case study. Supervisory, Control, and Data Acquisition (SCADA) systems are used in the wind power industry to monitor and control the operational process. The paper also proposed potential strategies for reducing third-party risks and exposures. READ MORE
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14. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE
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15. Modeling Real Life Situations as Multi-Agent Games with Imperfect Information Against Nature
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Our research explores Multiplayer Games with Imperfect Information, short for ”MAGIIAN”. We specifically focus on two aspects: firstly, identifying real-world problems that can be appropriately modeled as MAGIIANs, and secondly, synthesizing and interpreting strategies for these models using existing tools and algorithms. READ MORE