Essays about: "state of the problem of computer games"

Showing result 1 - 5 of 6 essays containing the words state of the problem of computer games.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  2. 2. Image-Guided Zero-Shot Object Detection in Video Games : Using Images as Prompts for Detection of Unseen 2D Icons

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Larsson; [2023]
    Keywords : Computer Vision; Deep learning; Machine learning; Object detection; Zeroshot; Datorseende; Djupinlärning; Maskininlärning; Objektdetektering; Zero-shot;

    Abstract : Object detection deals with localization and classification of objects in images, where the task is to propose bounding boxes and predict their respective classes. Challenges in object detection include large-scale annotated datasets and re-training of models for specific tasks. READ MORE

  3. 3. FPGA Implementation of Feature Matching in ORB-SLAM2

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Hannah Lindström; [2022]
    Keywords : Autonomous navigation; SLAM; Feature matching; FPGA; ORB; Heterogeneous binary tree; Technology and Engineering;

    Abstract : Simultaneous Localization And Mapping (SLAM) is an important component in solving the problem of autonomous navigation — allowing machines such as selfdriving cars and mobile robots to find their way in the world without human instruction. Though there is a steadily growing body of literature in the field of SLAM, far fewer works currently address using hardware acceleration to speed up this computationally heavy task. READ MORE

  4. 4. Future-proofing Video Game Agents with Reinforced Learning and Unity ML-Agents

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Pontus Andersson; [2021]
    Keywords : Reinforced Learning; Machine Learning; Unity; ML-Agents; Computer Agents; Agents; Behavior; Learning Environment; Machine Learning Toolkit; RL; ML; AI; Artificial Intelligence; Algorithm; förstärkningsinlärning; maskininlärning; Unity; ML-Agents; datoragenter; agent; beteende; inlärningsmiljö; ai; artificiell intelligens; algoritm;

    Abstract : In later years, a number of simulation platforms has utilized video games as training grounds for designing and experimenting with different Machine Learning algorithms. One issue for many is that video games usually do not provide any source code. READ MORE

  5. 5. Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines

    University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Author : Marcus Svensson; [2015]
    Keywords : real-time strategy; game AI; finite-state machine; Starcraft;

    Abstract : Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. READ MORE