Essays about: "survey peer to peer"
Showing result 1 - 5 of 60 essays containing the words survey peer to peer.
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1. ShareWheels: Private car renting
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The purpose of this study was to examine how a web application can be designed with focus on different appeal and functionality features to increase trust. This was examined through the development of a peer-to-peer car renting web application. When developing a web application, an important aspect is to meet the needs and demands of the users. READ MORE
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2. Development of a web application with focus on navigability : How is the usability on a web application for E-commerce of plants and cuttings affected by its navigability?
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The purpose of this project was to determine how the experienced navigability of a web application affects its usability. In order to further investigate this, a web application called Sprouty was created, an easy-to-use web application that promotes individuals to buy and sell pre-owned plants and cuttings. READ MORE
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3. FOOTBALL, VULNERABLE NEIGHBORHOODS AND CRIME – A LIFESTYLE : A DANISH STUDY ON SOCIAL BONDING FROM AMATEURE FOOTBALLERS’ PERSPECTIVE
University essay from Malmö universitet/Institutionen för kriminologi (KR)Abstract : The paper focuses on investigating the relationship between lifestyle and crime in vulnerable neighborhoods. To be more specific, the project will look at how football has an influence on people who live near a criminogenic environment. In addition, other factors from everyday life are also considered to evaluate the social bond of individuals. READ MORE
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4. Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. READ MORE
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5. Second hand + Online + Gen Z = TRUE : A quantitative study on the motivations behind second-hand shopping for clothes online
University essay from Umeå universitet/FöretagsekonomiAbstract : The environmental issues in the world are critical and sustainability becomes more important. There is a certain lack in the textile industry, where the production of clothes is responsible for water pollution, landfill waste and greenhouse gas emission. READ MORE