Essays about: "thesis content with simulation result"

Showing result 1 - 5 of 13 essays containing the words thesis content with simulation result.

  1. 1. An Empirical Survey of Bandits in an Industrial Recommender System Setting

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Tobias Schwarz; Johan Brandby; [2023-09-21]
    Keywords : computer science; industrial application; machine learning; reinforcement learning; multi-armed bandits; MAB; contextual multi-armed bandits; survey; batch learning;

    Abstract : In this thesis, the effects of incorporating unstructured data—images in the wild—in contextual multi-armed bandits are investigated, when used within a recommender system setting, which focuses on picture-based content suggestion. The idea is to employ image features, extracted by a pre-trained convolutional neural network, and study the resulting bandit behaviors when including respective excluding this information in the typical context creation, which normally relies on structured data sources—such as metadata. READ MORE

  2. 2. Smart Tracking for Edge-assisted Object Detection : Deep Reinforcement Learning for Multi-objective Optimization of Tracking-based Detection Process

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Shihang Zhou; [2023]
    Keywords : Tracking-By-Detection; Deep Reinforcement Learning; Multi-Objective Optimization; Spårning genom detektion; Djup förstärkningsinlärning; Multiobjektiv optimering;

    Abstract : Detecting generic objects is one important sensing task for applications that need to understand the environment, for example eXtended Reality (XR), drone navigation etc. However, Object Detection algorithms are particularly computationally heavy for real-time video analysis on resource-constrained mobile devices. READ MORE

  3. 3. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  4. 4. Implementation of an 8-bit Dynamic Fixed-Point Convolutional Neural Network for Human Sign Language Recognition on a Xilinx FPGA Board

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Ricardo Núñez-Prieto; [2019]
    Keywords : Artificial Intelligence; Computer Vision; Machine Learning; Convolutional Neural Networks; FPGA; Sign Language Recognition; Technology and Engineering;

    Abstract : The goal of this thesis work is to implement a convolutional neural network on an FPGA device with the capability of recognising human sign language. The set of gestures that the neural network can identify has been taken from the Swedish sign language, and it consists of the signs used for representing the letters of the Swedish alphabet (a.k.a. READ MORE

  5. 5. Omsluten av digitala fullskalemodeller : en undersökning av potentialen med Virtual Reality som representationsform och processverktyg inom landskapsarkitektur

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Marcus Ekström; [2019]
    Keywords : VR; virtuella upplevelser; virtuella miljöer; digital fullskalemodell; Enscape; Prospect; Twinmotion; Fuzor; simulering; representationsform och processverktyg;

    Abstract : Detta masterarbete undersökte potentialen med Virtual Reality som representationsform och processverktyg inom landskapsarkitektur. Syftet var att bidra med kunskap om VR-teknik med målsättningen att hitta ett hanterbart sätt att tillämpa den i designprocessen. READ MORE