Essays about: "usability studies"
Showing result 1 - 5 of 278 essays containing the words usability studies.
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1. Accessibility in Social Media : Facebook and the Older Adult
University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITAbstract : In recent years, there has been a substantial increase in the percentage of seniors using social media, yet few studies have been conducted to understand the challenges underlying social network utilisation by seniors. By understanding what motivates seniors to use social media, the difficulties they encounter while using them and what would be an inclusive social media from their perspective is paramount for designing inclusive user interfaces that suit this growing population. READ MORE
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2. Hunting the hunters - Evaluating a new method of Geographic Profiling
University essay from Lunds universitet/Statsvetenskapliga institutionenAbstract : Geographic Profiling (GP) may be used when searching for an unknown offender by applying mathematical algorithms to geographical information. This thesis aimed to contribute to improvement of the efficiacy of GP’s produced by law enforcement by evaluating a the new Spaulding/Morris Centrographic (SMC)-method of GP that claims to counteract two of the main difficulties when constructing a GP in a real world investigation: 1. READ MORE
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3. Efficiency by design : A way to meet expert users' needs
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : The administration software is a crucial component of any successful company. It is often overlooked, but it plays an essential role in ensuring the smooth operation of the business. It is the backbone of the company's operations, and it must be able to meet the evolving needs of its users. READ MORE
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4. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE
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5. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE