Essays about: "use of computer in media"

Showing result 1 - 5 of 93 essays containing the words use of computer in media.

  1. 1. Navigating through Frustrations : A User-Centered Approach to Enhancing Airborne Early Warning and Control System Operator Experience

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Josef Jönsson; [2023]
    Keywords : Human-computer interaction; Military; User interface design; Usability; User-centered Design; Airborne Early Warning and Control System; User experience; Research-through-design; Defense industry; High-stakes environments;

    Abstract : This master thesis focuses on enhancing the user interface experience for Airborne Early Warning and Control (AEW&C) system operators in a military context. Collaborating with Saab, a defense sector company, the study employs the research through design and a user-centered design approach to investigate user needs and how they interact with the interface. READ MORE

  2. 2. Tradition or Technology? An Ethnographic Study of Whiteboard Usage and Digitalization at Swedish Equestrian Centers

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Malin Vestergren; [2023]
    Keywords : Ethnography; Whiteboards in Horse Stables; Digitalization; and Human-Computer Interaction;

    Abstract : Digitalization has spread to affect many aspects of our lives but it has yet to fully engage equestrians. Many stables still extensively use the traditional whiteboard in combination with digital technologies. READ MORE

  3. 3. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  4. 4. “Excuse me, I am still here” : Designing for the Wellbeing of People With Dementia

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Rosemary Andrade Lima Nerell; [2023]
    Keywords : dementia; wellbeing; design; interaction qualities; critical dementia; ECD; design; meaning-making; media and technology;

    Abstract : A growing number of studies have been addressing the use of technology in dementia care. As traditional views of society focus mostly on the symptomatic aspects of dementia, the use of technology is limited to people’s impairments. READ MORE

  5. 5. Sound/Body

    University essay from Stockholms konstnärliga högskola/Institutionen för film och media

    Author : Petar Mrdjen; [2023]
    Keywords : surround; sound design; sound body; spatial; soundscape; sweet-spot; filmmaking; acoustics; ljuddesign; ljudkropp; rumslighet; ljudlandskap; akustik;

    Abstract : I exhale. In the corner is a pile of cardboard boxes that I had just opened up. Stretched across the floor are many carefully measured lines of white duct tape. On the computer are countless browser tabs - from waves articles to small forums - telling me how to set up my new speakers. READ MORE