Essays about: "virtual heritage"
Showing result 1 - 5 of 29 essays containing the words virtual heritage.
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1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
University essay from Uppsala universitet/ArkeologiAbstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE
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2. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE
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3. Metadata Visualizations in Virtual Reality: A study of alternative ways of visualizing a search result’s metadata in virtual reality.
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This study explores ways of visualizing metadata in virtual reality through means other than text. Specifically, we focus on the metadata of a 3D object as a search result and how these visualizations can support understanding of the object. READ MORE
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4. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom
University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE
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5. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE