Essays about: "visual appeal"

Showing result 1 - 5 of 13 essays containing the words visual appeal.

  1. 1. Hue combinations in web design for Swedish and Thai users : Guidelines for combining color hues onscreen for Swedish and Thai users in the context of designing web sites

    University essay from Högskolan Kristianstad/Sektionen för hälsa och samhälle

    Author : Vidal Ruse; [2017]
    Keywords : hue combinations; color onscreen; Thai design; Swedish design;  web design;  culturally appropriate color use;

    Abstract : Users can assess the visual appeal of a web page within 50 milliseconds and color is the first thing noticed onscreen. That directly influences user perception of the website, and choosing appealing color combinations is therefore crucial for successful web design. READ MORE

  2. 2. E-Commerce Web design : The importance of a first impression

    University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT; Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Author : Gabriella Beronius; Sarah Andrén; [2017]
    Keywords : First impression; perceived usability; web design; eye-tracking; visual appeal;

    Abstract : The technical society we live in is in a constant state of advancement and we are continuallyintroduced to new innovative ways of mediating information through. Today, plenty of mediachannels exist, for organizations to use when they strive to reach larger groups of people, butto achieve web site success; researchers have stated that considerations of user preferencesimplemented in web design are crucial. READ MORE

  3. 3. Lynk&Co Rebyell : The rebellious shared city sport car, shaped for the future urban youth.

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Adam Hägg; [2017]
    Keywords : Automotive Styling Design Compact Future City Vehicle Concept;

    Abstract : This thesis concerns the implementation of car sharing technology into a semi autonomous future city sportscar. The vehicle is aimed towards the young rebellious generation who will be living an urban, compact lifestyle. READ MORE

  4. 4. Upplevelser av landskapet genom människans fem sinnen : en litteraturstudie kring gestaltning med fokus på upplevelsen av miljön genom sinnena med exemplifiering från referensplatser

    University essay from SLU/Department of Landscape Architecture, Planning and Management (from 130101)

    Author : Olivia Thörn; [2016]
    Keywords : sinnen; perception; gestaltning; miljö; återhämtning; trädgård; utomhusmiljö; sinnesupplevelse;

    Abstract : Då design av utemiljöer idag till stor del fokuserar på den visuella upplevelsen av en plats är det intressant att få större kunskap om gestaltning för upplevelser genom övriga sinnen, vilket man med stor fördel kan göra med växter eftersom de har möjlighet att stimulera alla sinnen. Denna uppsats redovisar kunskaper som erhållits i samband med en genomförd litteraturstudie kring hur landskapsarkitekten kan jobba med sinnesupplevelser i sin gestaltning. READ MORE

  5. 5. Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3

    University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV); Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Author : Haris Kljajic; Oskar Karlsson; [2015]
    Keywords : automated testing; client-server; network; fault localization; game; software complexity; Quake 3 Arena; automatiserad testning; klient-server; nätverk; fellokalisering; spel; mjukvarukomplexitet; Quake 3 Arena;

    Abstract : This paper addresses the question formulation “Is it possible to implement automated testing in an existing client-server game in order to pinpoint faults and achieve credibility to tests?” The gaming industry’s goal, in most cases, is to release games that appeal to both their financial goals and the enjoyment factor of the players. In order to fulfill these goals, the game will need to function properly and the process to assure this is testing the game to find possible faults. READ MORE