Essays about: "visual appeal"

Showing result 11 - 15 of 36 essays containing the words visual appeal.

  1. 11. The Sublime as an Aesthetic Experience of Art : The Aesthetic Experience of Mark Rothko's Abstract Paintings

    University essay from Uppsala universitet/Filosofiska institutionen

    Author : Vendela Haviland; [2022]
    Keywords : Mark Rothko; Aesthetics; Philosophy of Art; Sublime; Kant; Kantian Sublime; Philosophy of Painting; Art and the Sublime; Aesthetic Experience of Art; Abstract Painting; Abstract Expressionism; Philosophy of Abstract Art; Aesthetic Experience of Abstract Art; Mark Rothko; Abstrakt konst; estetisk upplevelse; sublim; Kant;

    Abstract : The following work investigates the nature of the aesthetic experience of the abstract expressionist paintings of Mark Rothko. I suggest that the aesthetic experience in relation to his paintings best is understood in terms of the sublime. READ MORE

  2. 12. Representations of Women and Gender relations in Jamaican Tourism Promotional Marketing: An analysis of visual images on Jamaica’s national DMO website.

    University essay from Lunds universitet/Sociologi

    Author : Shailee Parasnis; [2022]
    Keywords : tourism images; male gaze; tourist gaze; gender stereotypes; ethnic stereotypes; sexualization; Jamaica; Social Sciences;

    Abstract : Tourism images and representations depict women in a stereotypical way where men and women are represented differently. Like much advertising, women in tourism promotional marketing are sexualized and exoticized. Destinations are promoted through the use of the female body. READ MORE

  3. 13. Visual Design of the Villainous and the Heroic : A Video Game Content Analysis

    University essay from Södertörns högskola/Medieteknik

    Author : Nathalie Pettersson; Vendela Snitt; [2022]
    Keywords : Content Analysis; Visual Design; Character Design; Video Games; Villains; Heroes; Innehållsanalys; Visuell design; Spelfigursdesign; Datorspel; Skurkar; Hjältar;

    Abstract : This study conducts a video game character content analysis to examine villains and heroes in video games by visual design, specifically how the visual design differs from one another between the alignments. Samples were collected by browsing a list of top rated video games, sorted by year, at least one villain and hero were chosen from a number of games until a sample of (N=100) was reached. READ MORE

  4. 14. Visual appeal versus usability : A quantitative analysis of the importance of visual appeal and usability in e-commerce

    University essay from Jönköping University/Tekniska Högskolan

    Author : Gustav Haglund; Clara Mood Román; [2020]
    Keywords : User experience; UX design; e-commerce; visual appeal; usability; trustworthiness;

    Abstract : Unappealing websites are rejected quickly upon visiting them, while visitors spend more time on visually appealing websites before judging its reliability; but to what extent can visual appeal alone carry the success of a website, and is it so powerful that good usability can be sacrificed? This paper studies the respective importance of visual appeal and usability in e-commerce as factors, in order to determine which factor plays the bigger role in generating trust and credibility for an e-commerce site, as credibility perception is highly correlated with its visual complexity. The relation between these two factors and the likelihood to make a purchase is also discussed. READ MORE

  5. 15. Fluid Dynamics as a Foundation for Game Mechanics

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Viktor Myhrberg; [2020]
    Keywords : alternative game engine; Eulerian cells; fluid dynamics; game mechanics; real-time simulation; game feel;

    Abstract : This thesis investigates whether a game world based solely on fluid dynamics could be an interesting alternative to one based on rigid bodies by presenting a prototype to players where they can control the movement of a fluid. The players evaluate the prototype’s responsiveness, intuitiveness, visual appeal, immersion, and how well they think the fluid could represent ghosts, flocks, magic, and a platformer avatar by rating them vocally while playing. READ MORE