Essays about: "world-building"
Showing result 1 - 5 of 12 essays containing the word world-building.
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1. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE
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2. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. READ MORE
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3. Brilliantly Radical or Radically Violent? : A Poststructural Policy Analysis of the Northern Irish Together: Building a United Community Peacebuilding Strategy
University essay from Malmö universitet/Institutionen för globala politiska studier (GPS)Abstract : With a starting point in the Together: Building a Shared Community strategy (T:BUC) published in 2013 by the Government of Northern Ireland’s Executive Office, this study examines two of the strategy’s Key Priorities: Our Shared Community and Our Safe Community, in order to analyze contemporary peacebuilding efforts carried out by the Northern Irish government. The study is guided by the research question: Why might the strategic aims such as removing all interface barriers by 2023 in the T:BUC fail in their attempts to build peace? To answer this question, the thesis takes a qualitative methodological approach relying on both primary and secondary data and Carol Bacchi’s method of ‘What’s the Problem Represented to Be’ approach to poststructural policy analysis. READ MORE
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4. The 40 Seconds Rule and Points of Interest in The Witcher 3: Wild Hunt
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The Witcher 3: Wild Hunt is one of the best selling open world video games in recent years. Thanks to the game’s popularity, other game designers might want to replicate its world design methods. READ MORE
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5. Beyond Human Displacement(s) : Spacetime Stories of Agency in Parable of the Sower by Octavia Butler
University essay from Linköpings universitet/Institutionen för kultur och samhälleAbstract : In this thesis project, the aim is to explore displacements beyond the familiar usage in migration studies associated with ’human’ by using a new materialist/s understanding ofontology and agency. This approach opens the possibility to move beyond the understanding of displacements as referring only to human agency. READ MORE