Puzzle Design in Adventure Games

University essay from Högskolan på Gotland/Institutionen för speldesign, teknik och lärande

Abstract:

This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.

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