Evolutionary Tuning of Chess Playing Software
Abstract:
In the ambition to create intelligent computer players, the game of chess
is probably the most well-studied game. Much work has already been
done on producing good methods to search a chess game tree and to statically
evaluate chess positions. However, there is little consensus on how
to tune the parameters of a chess program’s search and evaluation functions.
What set of parameters makes the program play its strongest?
This paper attempts to answer this question by observing the results
of tuning a custom chess-playing implementation, called
Agent, using
genetic algorithms and evolutionary programming. We show not only
how such algorithms improve the program’s playing strength overall,
but we also compare the improved program’s strength to other versions
of Agent.
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