Improving usability of land warfare simulator: pathfinding and adaptive speed based on geographic data

University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

Abstract: SANDIS II is a land warfare simulation and analysis tool developed by the Finnish Defence Research Agency. The Swedish Defence Research Agency has evaluated SANDIS II to have potential as a war gaming aid within education, at the Swedish Defence University. However, operating the tool is considered too difficult to avail that potential. In this report we propose a way of using geographical data for path-finding in terrain and automatically adjusting units’ speeds. We construct a cost raster from various types of geographic data, with each grid in the cost raster storing a value, representing a degree of mobility. Models using cost rasters are then created for adjusting unit speed and finding least-cost paths. We implement the models in Python as a stand-alone module, and describe the module’s internal methods, interface and how it can be used by SANDIS II.

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