Essays about: ": Usability Evaluation Method"
Showing result 21 - 25 of 136 essays containing the words : Usability Evaluation Method.
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21. A study of comparing the usability of Amazon and Flipkart e-commerce websites using Nielsen’s usability heuristics
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : E-commerce has been a popular topic for the past few years. E-commerce means the act of purchasing and selling the goods over the internet. Many e-commerce websites strive to create a loyal customer base. READ MORE
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22. Comparative research of WhatsApp and Telegram by using heuristic principles
University essay fromAbstract : Over the last few years, text messaging has taken the domination among young adults. Messaging via phones has a wide range of both, human and social factors. These Instant Messaging [IM] applications also offer features other than just texting and for example, sending documents, photos, videos, links and more. READ MORE
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23. Entering the Artwork : The Effect of Virtual Reality Affordances on Art Interpretation
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new trend shaping the way audiences interact with museums. This research explores the effect of VR experience on art interpretation through an audience reception analysis of two VR exhibitions: Mona Lisa: Beyond the Glass and Dreams of Dalí. READ MORE
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24. A Comparative Study of Overleaf and Cocalc using Usability Heuristics
University essay fromAbstract : LaTeX is a fundamental document standard used in many different areas. In contrast to other document tools (such as MS Word), LaTeX contains capabilities that provide more versatility. However, these characteristics may make the format less understandable for new users. READ MORE
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25. Selection Intent Prediction in Online Virtual Environments : A Comparison Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In this work, we address the problem of the selection of 3D objects based on the user’s intent to interact with them in online virtual environments, both on desktop and VR devices. In addition to the traditional ray-casting technique, we select four promising techniques from the literature using time-dependent volumetric scoring (IntenSelect), trajectory prediction (KEP), Kalman filters enhancement (KalmanKEP) and machine learning with decision trees (MTP). READ MORE