Essays about: "2D character design"

Showing result 1 - 5 of 9 essays containing the words 2D character design.

  1. 1. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rongkun Sun; Jichao Zhang; [2023]
    Keywords : Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Abstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE

  2. 2. Creating a model for the process of designing a character that the player may form an attachment to

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ivan Kholod; Teemu Laiho; [2022]
    Keywords : Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Abstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE

  3. 3. Remediating abstracted character designs into a three-dimensional medium

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Märta-Louise Karlsson Pellnor; [2020]
    Keywords : Remediation; visual abstraction; 3D characters;

    Abstract : This paper examined how well different levels of visual abstraction in 2D characters can be remediated into 3D, focusing on the viewer’s opinion of the character and perception of its role or personality. Artifacts of two characters—six artifacts in total—were used in order to examine this. READ MORE

  4. 4. Step Into My Office!

    University essay from Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Author : Fredrik Möller; [2019]
    Keywords : The Office; Characters; Transferprint; Pinstripe; Business; 90 ́s Casual; 2D 3D;

    Abstract : People go to work and people go home. Playing out their roles and their lives, going in and out of character. We create our own characters depending on where we are and with who we are. In this project a set of characters having a “casual Friday” at work has been interpreted. READ MORE

  5. 5. BMW DUALITY : Exterior interactions and how to utilize a future car shell in a meaningful way

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Maximilian Troicher; [2019]
    Keywords : exterior; interaction; ux; automotive; design; ultrahaptics;

    Abstract : New opportunities open up in a future, where autonomy is daily business, car lighting loses its main purpose and engine sounds are gone completely. BMW Duality is a Concept that focuses on interactions with the exterior of future vehicles. READ MORE