Essays about: "2D graphics"

Showing result 1 - 5 of 40 essays containing the words 2D graphics.

  1. 1. Exploration of Alternative Image Representation Using Signed Distance Functions

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Jakub Olejnik; [2023]
    Keywords : computer graphics; SDF-based rendering; machine learning; Technology and Engineering;

    Abstract : This project leverages the core concepts of differentiable rendering to find alternative representation of images using geometric primitives rendered with Signed Distance Functions. By utilising gradient-descent-based methods it is possible to find optimal parameters of rendered primitives to create high-quality reconstruction. READ MORE

  2. 2. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE

  3. 3. Possibilities and Challenges of City Planning using 3D Visualization : A systematic literature review on the possibilities of city visualization using 3D computer graphics and the utility of parametric design

    University essay from Blekinge Tekniska Högskola

    Author : Benjamin Lind Nilsson; [2023]
    Keywords : ;

    Abstract : There exist numerous previously conducted surveys, studies and written articles on the topic of 3D geo-visualization. The subject has been pursued increasingly for the last two decades. In the late 1960s, digital earth, the idea of a digital copy of the real world was first proposed. However, hardware capabilities were limited. READ MORE

  4. 4. Android Runtime Shader Performance Analysis

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Yang Yang; [2023]
    Keywords : ;

    Abstract : RuntimeShader is newly introduced into Android API from Android 13 (API level 33). The class can be used to build fragment shaders with Android Graphics Shading Language (AGSL), a shading language. READ MORE

  5. 5. Dynamic Shadows of Symmetric Shapes in a 2D Environment A case study in the field of Computer Graphics

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jesper Glas; [2023]
    Keywords : ;

    Abstract : With modern computer graphics it is easy to think that the computer has some inherent understanding of the 3D world around it. How else could a game let you experience a dynamic world so close to reality in real time. READ MORE