Essays about: "3D Audio"

Showing result 1 - 5 of 31 essays containing the words 3D Audio.

  1. 1. Room Impulse Response Interpolation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daníel Thor Wilcox; [2023]
    Keywords : Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE

  2. 2. Development of Detachable Audio Accessory for Surveillance Cameras

    University essay from Lunds universitet/Institutionen för reglerteknik

    Author : Eric Hammar; Pontus Sjöstrand; [2023]
    Keywords : Technology and Engineering;

    Abstract : Surveillance cameras are used for video monitoring. To complement the video stream, different external accessories can be attached to a camera. The addition of external accessories brings certain limitations in terms of aesthetics and functionality. READ MORE

  3. 3. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2023]
    Keywords : HRTF; Audio; Spatialization; Immersion; Soundscape;

    Abstract : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . READ MORE

  4. 4. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  5. 5. Usability Study for Environment-Aware Avatar Interactions in Augmented Reality (AR)

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Shreeya Sathe; [2023]
    Keywords : Usability study; holographic communication; extended reality; avatar interactions;

    Abstract : This Ericsson project investigates avatar interactions in Augmented Reality (AR) and allows users to interact with a full-sized 3D avatar that is aware of the user’s local environment. This project aimed to evaluate the system's usability and identify potential use cases where users might want to interact with an avatar. READ MORE