Essays about: "3D Sound"

Showing result 1 - 5 of 46 essays containing the words 3D Sound.

  1. 1. Methods for determining focal point and delay for ultrasound arrays and multichannel electronics

    University essay from Lunds universitet/Avdelningen för Biomedicinsk teknik

    Author : Svante Rosenlind; [2023]
    Keywords : Focusing algorithms; k-wave; Spatiotemporal inverse filter; Gerchberg- Saxton algorithm; Focused ultrasound; Technology and Engineering;

    Abstract : High intensity focused ultrasound is a growing technique for tissue ablation, among other uses, and given its destructive capabilities, there is a need for control of where the energy is delivered. There exist a number of methods for focusing such ultrasound arrays, but these often assume prior knowledge of the impulse response, or require extensive full-system simulations. READ MORE

  2. 2. Room Impulse Response Interpolation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daníel Thor Wilcox; [2023]
    Keywords : Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE

  3. 3. 3D geospatial data requirements for simulating noise using the Nord2000 model: Case study of the impact of building façade types and roof configurations on simulated traffic noise levels

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Soraya Hosseinvash Azari; [2023]
    Keywords : Physical Geography; Ecosystem Analysis; noise simulation; traffic; Nord2000 model; building façade types; roof configurations; geospatial data; 3CIM; SoundPLAN; acoustic properties; urban areas; 3D city model; Earth and Environmental Sciences;

    Abstract : The European Union implements the Environmental Noise Directive (END), which offers a framework for evaluating and assessing environmental noise. All EU members are required to create strategic noise maps to inform the public about noise pollution and its effects. READ MORE

  4. 4. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2023]
    Keywords : HRTF; Audio; Spatialization; Immersion; Soundscape;

    Abstract : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . READ MORE

  5. 5. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE