Essays about: "3D terrain"
Showing result 1 - 5 of 59 essays containing the words 3D terrain.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. Small scale VTOL aircraft using only one lift-producing motor : A study of lift capacity for a Vertical Take-Off and Landing capable aircraft
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : The usage of unmanned aerial vehicles in applications such as terrain mapping and surveillance is proliferating in the modern world. This project aims to investigate the feasibility, in terms of payload capacity and stability, of small scale winged aircraft that have the ability to lift and land vertically, while also being able to transition to normal forward flight using wings for primary lift. READ MORE
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3. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. READ MORE
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4. Streamlining 3D City Modeling for Urban Flow Simulations by Automatic Integration of Multisource Topography
University essay from Umeå universitet/Institutionen för fysikAbstract : In the workflow of computational fluid dynamics, geometry preparation is commonly the most time-consuming step. For a fast CFD simulation, automatic surface reconstruction to obtain 3D city models for a chosen area is essential. To address this need, a literature study was conducted to map available data suitable for 3D city models. READ MORE
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5. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE